| pixelbolt.nl | 31st Union | Mark Bouwman is a Senior Systems Designer currently working at 31st Union on a AAA multiplayer game, where he focuses on core gameplay features and player experience. Throughout his 12-year career, he has contributed to a variety of award-winning projects, including VR games, installations, and activations, demonstrating a broad range of design and technical skills. His previous roles involved leading design teams, implementing VR gameplay features, and bridging the gap between creative and programming within game development studios. | | gameplay 21 vr 249 design 27202 | |
| oliverengels.nl | Oliver Engels | Oliver Engels is a Game Producer and Full-Stack Developer based in Sweden, with a background in creative media and game technologies. He has experience working at studios as a Game Producer and Full-Stack Developer and currently works remotely in these roles. Outside of his professional work, Oliver enjoys a variety of hobbies including playing guitar, developing indie games, automating tasks, and exploring nature with his dog, Cooper. | Software Development & Engineering → Programming 519 | digital product 60 automation 2682 | |
| sickhouse.nl | Sickhouse | The website details upcoming events, including game jams, art exhibitions, and live coding demos, as well as past events from The Overkill Festival. It offers various sections such as ‘About,’ ‘Events,’ ‘Community,’ and ‘News,’ providing information about Sickhouse's mission, team, and ongoing projects. Sickhouse also highlights its commitment to creating a safe space, encouraging diverse voices and multidisciplinary encounters through a variety of artistic and interactive experiences. | Conceptual & Interactive Art → Interactive Art 19 | game 2807 festival 3804 art 3856 community 7931 event 45199 | |
| woutvanpoppel.nl | Wout van Poppel | Wout van Poppel is a former student of NHTV International Game Architecture and design in Breda, Netherlands, who graduated in 2016. He has worked on various game projects, including a popular hyper-casual endless racing game (Solar2D) published by Ketchapp with over 100 million downloads, and mobile versions of games like Terraria and Stack Jump. His projects have been developed at companies such as ChimpWorks and Codeglue, as well as through personal projects using game engines like Unity and C#. | Software Development & Engineering → Game Development 287 | c# 51 unity 95 | South-Holland → Rotterdam 25048 |
| tom-baas.nl | Massive Entertainment | Tom Baas is currently employed as a Junior Game Designer at Massive Entertainment in Malmö, Sweden, working on an unannounced project. He has previously worked as a Game Design Intern for the DLC 'Secrets of the Spires' for Avatars: Frontiers of Pandora, contributing to balancing and 3D development. He is also a solo developer working on 'Untitled Grappling Game' and ‘Viking Hiking’, demonstrating expertise in mechanics, level design, and controller integration. | Software Development & Engineering → Game Development 287 | game design 36 | |
| michielproce.nl | Game Bakery | Michiel Procé's primary role involves programming for various game projects. He created the Offshore Energy Game, initially a physical board game designed to educate about the energy transition on the North Sea, later adapted into a digital multiplayer game utilizing Unity and Photon Networking. He also participated in the Adventure Jam 2023, a collaborative game development event, where he programmed systems in Unity and integrated them with the Articy:draft tool, working with a team at the Game Bakery. Michiel's interests lie in point-and-click games and he maintains an online presence through his email, LinkedIn, and GitHub profiles. | Software Development & Engineering → Game Development 287 | unity 95 teamwork 497 | Netherlands → Groningen 23734 |
| gamesmith.nl | Game-Smith | The website’s introduction describes the user as a ‘Game-Smith’ connected to various ‘Game-Portals,’ implying a function of creating or managing access points within the StarArena MetaVerse. The author recounts their early education, emphasizing a background in book printing and binding learned in a graphic school, rather than fostering creativity, and their formative experiences exploring 80s arcade games in Amsterdam. The text elaborates on the author's technological journey, from classic consoles like Atari and Sega to PC-based MMORPGs and FPS games, concluding with a momentary disinterest in the gaming world. | Business → Technology 57503 | metaverse 28 | North-Holland → Amsterdam 41253 |
| emfinitybotden.nl | Malebo Em Botden | Malebo Em Botden, who prefers to be called Em, is a narrative designer specializing in storytelling through visual composition, audio, and lighting. Her background is in game design, and she has experimented with various disciplines to discover her passion for lighting and composition, particularly within dystopian or otherworldly settings. Currently, she is focusing on game design, learning about diverse subjects like music and psychology, and working on a graduation project involving a silent, atmospheric adaptation of a fairy tale. | Creative & Design Services → Creative Agencies 898 | game design 36 prototype 603 composition 639 light 5148 design 27202 | |
| levivermaning.nl | Levi Loïs Vermaning | The site presents several game projects developed by Levi Loïs, including interactive experiences like "Onthecht" and "Duellum," which explore historical themes and boardgame adaptations. Several games are detailed, spanning genres such as VR experiences ("The Milkmaid in VR"), tactical shooters ("Abolition"), horror games ("Banished," "Lights Out"), and puzzle games ("Creature Feast"). Alongside game projects, the site also reflects Levi Loïs's personal interests, including surreal artwork and a passion for metal music and cats. | | horror 18 vr 249 prototype 603 puzzle 811 game 2807 design 27202 | |
| thijsschipper.nl | Thijs Schipper | Thijs Schipper identifies himself as a serious games developer and interaction designer with a passion for creating successful products that satisfy both clients and users. He emphasizes a design approach centered on user experience, incorporating design thinking, rapid prototyping, and a focus on user needs throughout the process. His skillset encompasses a broad range of activities, including design, research, strategy, prototyping, development, and coordination, with 10 years of experience in C#, C++, and web frameworks. | Software Development & Engineering → Game Development 287 | prototype 603 game 2807 research 8967 design 27202 | |
| rommertstraatsma.nl | Rommert Straatsma | Rommert Straatsma is a CMGT Saxion graduate with a focus on game development, proficient in programming languages like C++ and experience with game engines such as Unity and Godot. His studies and personal projects have involved utilizing technologies like Godot-specific GDExtension for C++ development and working with project management tools like Trello and Taiga. Beyond programming, Rommert has a passion for music composition, utilizing software like Cubase and playing electric guitar, demonstrating a diverse set of interests. | Software Development & Engineering → Game Development 287 | c++ 25 game development 56 unity 95 project management 3423 music 13170 | |
| danielcengiz.nl | Daniel Cengiz | Daniel Cengiz is a designer based in Enschede with extensive experience in visual design and graphic design. The website describes his skills, including knowledge of Adobe Creative Suite, HTML, CSS, wireframing, and prototyping. Cengiz emphasizes his team player behavior, eagerness to learn, and flexibility, as well as his passion for design and creating user-friendly solutions. | Design → Product Design 722 | teamwork 497 prototype 603 skills 1105 design 27202 | Overijssel → Enschede 5554 |
| shageman.nl | Sander Hageman | Sander Hageman is a Dutch game programmer currently associated with Paladin Studios. His portfolio highlights three projects: Einar (a PS4-based third-person hack and slash game developed with Unreal Engine 4), Onslaught (a third-person twin stick shooter for Android and PC also utilizing Unreal Engine 4), and Project RIAS (a third-person puzzle platformer made with Unity). Hageman's responsibilities across these projects included engine programming, compatibility testing, prototyping, AI development, UI implementation, and animation integration. | Software Development & Engineering → Game Development 287 | gameplay 21 unity 95 prototype 603 ai 2181 | |
| rensvanaggelen.nl | Hanze Hogeschool GGD | Rens van Aggelen completed an emergent game design assignment, creating a level with red and blue blocks where pressing the left mouse button causes blocks to disappear and appear, demonstrating emergent mechanics. As part of a second-year Game Design and Development course, he designed a level in Unity, focusing on diverse biomes and employing color schemes and particle effects to create distinct environments. Van Aggelen also developed a companion app for the board game ‘Mondo’ as part of a Game Lab project, including UI mockup creation and audio management within Unity, and maintained contact with the client, White Gobline games. | Software Development & Engineering → Game Development 287 | game design 36 unity 95 audio 934 app 4595 | |
| bertine.lostagain.nl | Bertine van Hövell | Bertine van Hövell is a freelance game designer and writer based in the Netherlands with over ten years of professional experience. She has contributed to a diverse range of projects, including AAA titles like Stellaris, educational software, and various indie and AAA studios. Her projects encompass game design, writing, narrative planning, event implementation, and narrative design, with examples ranging from creating new precursors for Stellaris to developing narrative through-lines in Among Ripples. | Education & Training → Career 1765 | game design 36 narrative 119 writing 1504 studio 5465 design 27202 | |